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1      3M, 3M™ Projector Sleeve for Apple® iPhone® 4/4S, [online] Available at: http://www.3mdirect.co.uk/p-3090-3m-projector-sleeve-for-apple-iphone-44s.aspx?gclid=COyuwIKw8LsCFYbHtAodX2IAeg [Accessed 9 January 2013]

2      Apple wins patents on ‘touch and hover’ display, heart rate monitor (Anon. 2013) . MacNN, [online] Available at: http://www.engadget.com/2011/04/15/apple-patent-application-reveals-more-projector-possiblities-in [Accessed 9 January 2013]

3      Victoria Bellotti and Sara Bly. 1996. Walking away from the desktop computer: distributed collaboration and mobility in a product design team. In Proceedings of the 1996 ACM conference on Computer supported cooperative work (CSCW ‘96), Mark S. Ackerman (Ed.). ACM, New York, NY, USA, 209-218.

4      Virginia Braun, (01/01/2006). “Using thematic analysis in psychology”. Qualitative research in psychology (1478-0887), 3 (2), p. 77.

5      Dennis R. Brophy, (10/01/2001). “Comparing the Attributes, Activities, and Performance of Divergent, Convergent, and Combination Thinkers”. Creativity research journal (1040-0419), 13 (3-4), p. 439.

6      M. Campbell, 2013. Apple patents ‘desk-free’ computer with intelligent, laser-powered projector and wireless charging, [online] Available at: http://appleinsider.com/articles/13/12/17/apple-patents-desk-free-computer-with-intelligent-laser-powered-projector-and-wireless-charging [Accessed 9 January 2013]

7      Hernan Casakin, Shulamith Kreitler, The cognitive profile of creativity in design, Thinking Skills and Creativity, Volume 6, Issue 3, December 2011, Pages 159-168

8      Henri H. C. M. Christiaans (2002) Creativity as a Design Criterion, Creativity Research Journal, 14:1, 41-54

9      Tim Coughlan and Peter Johnson. 2008. Idea management in creative lives. In CHI ‘08 Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘08). ACM, New York, NY, USA, 3081-3086.

10     Tim Coughlan and Peter Johnson. 2009. Understanding productive, structural and longitudinal interactions in the design of tools for creative activities. In Proceedings of the seventh ACM conference on Creativity and cognition (C&C ‘09). ACM, New York, NY, USA, 155-164.

11     Dane-Elec, Zpen, [online] Available at: http://www.danedigital.com/6-Zpen [Accessed 9 January 2013]

12     J. Dorsey, Xu Songhua, Gabe Smedresman, H. Rushmeier, L. McMillan, “The Mental Canvas: A Tool for Conceptual Architectural Design and Analysis,” Computer Graphics and Applications, 2007. PG ‘07. 15th Pacific Conference on , vol., no., pp.201,210, Oct. 29 2007-Nov. 2 2007

13     Kees Dorst, Nigel Cross, Creativity in the design process: co-evolution of problem–solution, Design Studies, Volume 22, Issue 5, September 2001, Pages 425-437

14     Graham Dove and Sara Jones. 2013. Evaluating Creativity Support in Co-Design Workshops

15     Ernest A. Edmonds, Alastair Weakley, Linda Candy, Mark Fell, Roger Knott, Sandra Pauletto, The studio as laboratory: Combining creative practice and digital technology research, International Journal of Human-Computer Studies, Volume 63, Issues 4–5, October 2005, Pages 452-481.

16     Ylva Fernaeus and Jakob Tholander. 2006. Finding design qualities in a tangible programming space. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘06), Rebecca Grinter, Thomas Rodden, Paul Aoki, Ed Cutrell, Robin Jeffries, and Gary Olson (Eds.). ACM, New York, NY, USA, 447-456.

17     Florian Geyer, Ulrike Pfeil, Anita Höchtl, Jochen Budzinski, and Harald Reiterer. 2011. Designing reality-based interfaces for creative group work. In Proceedings of the 8th ACM conference on Creativity and cognition (C&C ‘11). ACM, New York, NY, USA, 165-174.

18     Raja Gumienny, Lutz Gericke, Matthias Wenzel, and Christoph Meinel. 2013. Supporting creative collaboration in globally distributed companies. In Proceedings of the 2013 conference on Computer supported cooperative work (CSCW ‘13). ACM, New York, NY, USA, 995-1007.

19     Carl Gutwin et al. Supporting Informal Collaboration in Shared-Workspace Groupware

20     B. Heater, 2011. Apple pico projector patent application makes shared workspaces fun again. Engadget, [online] Available at: http://www.engadget.com/2011/08/11/apple-pico-projector-patent-application-makes-shared-workspaces [Accessed 9 January 2013]

21     Aldo Hoeben and Pieter Jan Stappers. 2001. ideas: a vision of a designer’s sketching-tool. In CHI ‘01 Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘01). ACM, New York, NY, USA, 199-200.

22     A. Hoeben, P.J. Stappers, Direct talkback in computer supported tools for the conceptual stage of design, Knowledge-Based Systems, Volume 18, Issue 8, December 2005, Pages 407-413

23     T.J. Howard, S.J. Culley, E. Dekoninck, Describing the creative design process by the integration of engineering design and cognitive psychology literature, Design Studies, Volume 29, Issue 2, March 2008, Pages 160-180

24     Livescribe, 3M™ Projector Sleeve for Apple® iPhone® 4/4S, [online] Available at: http://www.livescribe.com/uk/smartpen/echo/ [Accessed 9 January 2013]

25     Maher, M.-L.; Cicognani, A.; Simoff, S., “An experimental study of computer mediated collaborative design,” Enabling Technologies: Infrastructure for Collaborative Enterprises, 1996. Proceedings of the 5th Workshop on , vol., no., pp.268,273, 19-21 Jun 1996

26     D. Melanson, 2010. Apple patent application offers more evidence of projector plans. Engadget, [online] Available at: http://www.engadget.com/2010/03/18/apple-patent-application-offers-more-evidence-of-projector-plans [Accessed 9 January 2013]

27     D. Melanson, 2011. Apple patent application reveals more projector possibilities, including a projector-equipped laptop. Engadget, [online] Available at: http://www.engadget.com/2011/04/15/apple-patent-application-reveals-more-projector-possiblities-in [Accessed 9 January 2013]

28     Nuance, Dragon Speech Recognition Software, [online] Available at: http://www.nuance.co.uk/dragon/index.htm [Accessed 9 January 2013]

29     Briony J. Oates. (2006). Researching Information Systems and Computing. London: SAGE Publications Ltd.

30     A.B. Pelegrina, C. Rodriguez-Dominguez, M.L. Rodriguez, K. Benghazi, J.L. Garrido, “Integrating groupware applications into shared workspaces,” Research Challenges in Information Science (RCIS), 2010 Fourth International Conference on , vol., no., pp.557,568, 19-21 May 2010

31     Mark A. Runco. (2010). Divergent Thinking, Creativity, and Ideation. In: Kaufman, James C. and Sternberg, Robert J. The Cambridge Handbook of Creativity. New York: Cambridge University Press. 413-446.

32     R. Keith Sawyer. (2010). Individual and Group Creativity. In: Kaufman, James C. and Sternberg, Robert J. The Cambridge Handbook of Creativity. New York: Cambridge University Press. 366-380.

33     Jana Sedivy and Hilary Johnson. 1999. Supporting creative work tasks: the potential of multimodal tools to support sketching. In Proceedings of the 3rd conference on Creativity \& cognition (C\&C ‘99). ACM, New York, NY, USA, 42-49.

34     Orit Shaer and Robert J.K. Jacob. 2009. A specification paradigm for the design and implementation of tangible user interfaces. ACM Trans. Comput.-Hum. Interact. 16, 4, Article 20 (November 2009), 39 pages.

35     Ben Shneiderman. 2000. Creating creativity: user interfaces for supporting innovation. ACM Trans. Comput.-Hum. Interact. 7, 1 (March 2000), 114-138.

36     Cathy Treadaway. 2007. Using empathy to research creativity: collaborative investigations into distributed digital textile art and design practice. In Proceedings of the 6th ACM SIGCHI conference on Creativity \& cognition (C\&C ‘07). ACM, New York, NY, USA, 63-72.

37     Wacom, Bamboo Paper, [online] Available at: http://www.wacom.com/en/gb/everyday/bamboo-paper [Accessed 9 January 2013]

38     Wacom, Inkling, [online] Available at: http://www.wacom.com/en/gb/creative/inkling [Accessed 9 January 2013]

39     Wacom, Intuos Pro, [online] Available at: http://www.wacom.com/en/gb/creative/intuos-pro-m [Accessed 9 January 2013]

40     Josje Wijnen and Elise van den Hoven. 2011. Connected sketchbook: linking digital files to physical pages. In Procedings of the Second Conference on Creativity and Innovation in Design (DESIRE ‘11). ACM, New York, NY, USA, 43-46.

41     Li Zhu. 2011. Cultivating collaborative design: design for evolution. In Procedings of the Second Conference on Creativity and Innovation in Design (DESIRE ‘11). ACM, New York, NY, USA, 255-266.





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