• Methods for conducting qualitative research of creative collaboration
Initial reading suggested that within existing research on creative collaboration, a wide range of methods and procedures has been used for collecting and analysing data. Further investigation of this area was hoped to enable greater insight into possible combinations of research techniques.
• Models of creative processes
Many creative process models share common ground when describing types of interactions that occur during any given creative process, regardless of discipline or industry. In order to better understand the different types of interactions and activities that can occur, and when they occur, further review of existing research was necessary.
• Use of tangible user interfaces within a collaborative environment
Early reading indicated that the development of new tangible user interfaces could possibly offer benefits to creative collaboration. Research, such as ‘Designing Reality-Based Interfaces for Creative Group Work’ by Geyer et al [17], investigated potential social issues when using tangible user interfaces for creative collaboration, while also potentially offering insight into possible solutions.
The secondary subjects listed above were not necessarily used as specific criteria to filter potentially relevant literature. Instead they were three key areas where it was recognised some additional reading and research was necessary.